Through the programme, students can
Exploration of Japan’s STEAM (Science, Technology, Engineering, Art, and Mathematics) landscape
Experiential learning activities of this programme include
• Science EducationTo understand Japan’s path in technology through visits to museums that showcase scientific advancements.
• Technology EducationTo explore the latest technology by visiting Expo 2025 in Osaka.
• Engineering EducationTo learn about engineering principles through the site visit to a local Japanese company.
• Art EducationTo experience local Japanese art through visits to the ancient capital of Kyoto and Art Museum.
• Mathematics EducationTo apply different algorithms and models that drive robots.
2025-06-26